Thursday, July 17, 2014
YOU ARE EVERYTHING THAT IS WRONG WITH VIDEOGAMES. EVERYTHING.

YOU ARE EVERYTHING THAT IS WRONG WITH VIDEOGAMES. EVERYTHING.

Friday, April 18, 2014

h-azmat:

thehidingcat:

stupidmiiverseposts:

There has only been five female characters comfirmed playable compared to fifteen male characters.

I’m amazed at those exact numbers because 33% is the point where men will start thinking there’s a majority of women in a group.

Except that 5 out of a group of 20 is 25%, so it’s still even lower than the average where men start thinking that the majority is women. Which isn’t all that surprising given that video gaming is sort of a haven for misogynists.

It need not be exactly 33%, that was just the number arrived at in one study. The greater point is that men perceive something to be “women dominated” before we’ve even hit equality—the 50/50 mark. This kind of whining from men that has no rational basis is something I like to call manthematics. It’s like mathematics, only everything is skewed because male egos.

Thursday, December 12, 2013

spoopy-banana:

katsallday:

gipsiidanger:

trickortreevee:

i think the disney company somehow forgot that you can make a character attractive AND expressive 

IN 2D ANIMATION, YES. CGI IS MUCH DIFFERENT AND MUCH HARDER TO FORM DIFFERENT EXPRESSIONS AND FACES OH MY GOD

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Bonus Barbie!

Please, don’t undermine the skills of modelers, riggers, and animators.

And two fun facts:

•The Incredibles was the first PIXAR film to feature humans to the scale that they did and I think they pulled off expressions on ALL their characters pretty damn well.

•Jessica Rabbit was hand inked, hand painted, and hand airbrushed on celluloid and manually composited into each scene, but they didn’t sacrifice how expressive she was just because animation is hard.

In which Meg grinds people’s ignorance into dust under her shoe and it’s beautiful.

Hi, person trained in 3D animation here. Anyone who says “women’s faces are so haaaaard to animate in 3D” is talking out their ass, is making excuses for sexism, and/or lacks talent. There isn’t some magical difference between animating dudes and animating women that requires Disney to use the exact same damn face in Frozen that they used in Tangled. They and Pixar spent millions researching effects for feathers, water, fur, subsurface scattering, and countless other complicated, technical phenomenon. They can design and animate a damn character.

(Source: missespeon)

Tuesday, July 2, 2013
It’s a good thing gamer culture isn’t at all hostile toward women. Otherwise something like this might have happened.
[Update: The original reply to my comment violated Polygon’s community standards and was removed, and has since been replaced by a legit discussion. Yay!]

It’s a good thing gamer culture isn’t at all hostile toward women. Otherwise something like this might have happened.

[Update: The original reply to my comment violated Polygon’s community standards and was removed, and has since been replaced by a legit discussion. Yay!]

Friday, June 14, 2013
Question by cocksucking-accent:
This! Not only are nonbinaries absolutely not represented when you pick a gender for your character, but many features are exaggerated. Some trans women don’t have wasp waists, and that’s okay and should be okay and their character should be able to look like that. Some trans dudes do have wasp waists and don’t mind said waists and having a male character with a teeny waist would help them normalize their body and feel more at ease with themselves. Gender isn’t just boobs v. not boobs!
Also there is a problem very similar to an already known RPG story fault. Most RPGs are written for male characters, and use the same script when you play as a woman, which results in awkward and/or nonsensical situations.
This is why you can’t just flip a switch and keep everything else the same. Women characters are not male characters with tits. Trans characters are not cis characters with a superficially different backstory. We are different people who interact with the world differently and are treated by others differently. The same goes for race, which faces similar problems but I’ll leave to someone more qualified to comment on in detail.
These traits matter. We can’t design meaningful characters with a colorblind/genderblind/anythingblind mentality. Otherwise we’re just writing cis white men with a different character model.

Made rebloggable by request.
Question by cocksucking-accent:
This! Not only are nonbinaries absolutely not represented when you pick a gender for your character, but many features are exaggerated. Some trans women don’t have wasp waists, and that’s okay and should be okay and their character should be able to look like that. Some trans dudes do have wasp waists and don’t mind said waists and having a male character with a teeny waist would help them normalize their body and feel more at ease with themselves. Gender isn’t just boobs v. not boobs!

Also there is a problem very similar to an already known RPG story fault. Most RPGs are written for male characters, and use the same script when you play as a woman, which results in awkward and/or nonsensical situations.

This is why you can’t just flip a switch and keep everything else the same. Women characters are not male characters with tits. Trans characters are not cis characters with a superficially different backstory. We are different people who interact with the world differently and are treated by others differently. The same goes for race, which faces similar problems but I’ll leave to someone more qualified to comment on in detail.

These traits matter. We can’t design meaningful characters with a colorblind/genderblind/anythingblind mentality. Otherwise we’re just writing cis white men with a different character model.

Made rebloggable by request.

Wednesday, June 12, 2013
I never hear dudes get described as ‘hostile’ in debates. Just sayin.

More Re: On Transgender Characters

porpentine:

dgaider:

If it were in your power, would you feature a trans* character as a lead, or do you think that that would be putting too much on the writing team’s shoulders? As someone who is highly involved in the game industry, do you think there would be a backlash from the industry or fans if a trans* character was a lead? Is video game culture ready for a trans* companion? — venak-hol

No, I don’t think video game culture is ready for transgender characters— not as major plot characters, and certainly not as a lead. It’s not ready for major characters that are gay, either. Heck, it’s barely ready for ones which are female.

Does that mean the industry should wait until it is? Probably not.

Yet I am also not the one whose money is being put on the line when it comes to making a major game. With hundreds of millions of dollars now sunk into your average video game title, it could perhaps be viewed as understandable why publishers would be risk-averse. The tried-and-true is safer. The audience they already have, and have had since gaming’s inception, is safer. Or is it?

Read More

On White Cis Male Characters

Re: On Transgender Characters

dgaider:

If it were in your power, would you feature a trans* character as a lead, or do you think that that would be putting too much on the writing team’s shoulders? As someone who is highly involved in the game industry, do you think there would be a backlash from the industry or fans if a trans* character was a lead? Is video game culture ready for a trans* companion? — venak-hol

No, I don’t think video game culture is ready for transgender characters— not as major plot characters, and certainly not as a lead. It’s not ready for major characters that are gay, either. Heck, it’s barely ready for ones which are female.

Does that mean the industry should wait until it is? Probably not.

Yet I am also not the one whose money is being put on the line when it comes to making a major game. With hundreds of millions of dollars now sunk into your average video game title, it could perhaps be viewed as understandable why publishers would be risk-averse. The tried-and-true is safer. The audience they already have, and have had since gaming’s inception, is safer. Or is it? […]

This isn’t a question of what videogame culture is ready for. As an employee at a AAA games company, you are speaking about what the AAA industry is ready for, without even realizing it.

The mainstream industry’s inertia is caused by the people who pull the purse strings—the publishers and the shareholders and the CEOs. Most of whom are straight cisgender white men. They’re afraid of change for two reasons: 1) They’re worried it will hurt their profit margins, and 2) They themselves are afraid of things that don’t appeal to them personally.

Outside of the industry, meanwhile, in the land of videogame culture, people have already been producing games with transgender people, people of color, and women. While the AAA industry keeps churning out franchise sequels and New IP with the Same Old Gameplay.

One more thing: The “videogame culture” you are speaking of is specifically the one you, as a cis white male, are most familiar with: the cis white male gamer culture. I am most familiar with trans women gamer culture. We’re the ones who felt betrayed by the brothel scene in Dragon Age: Origins. We’re the ones who kept on playing DA (though fewer in number this time) despite that, only to get backstabbed again. We’re the ones who are quickly getting fed up with AAA games screwing us over for a cheap laugh or ignoring us altogether.

We certainly have our own specific interests, but, being women, we’re also a part of a larger gaming culture: women gamer culture. The ones who make YouTube videos about overusing the damsel in distress trope, and get rightfully angry about sexualizing female characters to ridiculous extremes.

We get horrible representation and women in refrigerators all the time, and despite that we trudge on. Why? Because we’re gamers.

And you know what? We are ready for transgender characters. We’re dying for them. We’re ready for women leads, whether they’re trans or cis. We are ready for this. You, the developers, publishers, and producers, are not.

You still define “gamer culture” as “the group of people that can’t handle trans people or women as main characters”. When trans people and women are a part of gamer culture.

So we will continue to produce the games we want, the games we need, according to our own means. And the AAA industry will continue to excuse itself from its own audience, and become irrelevant over time from its own inertia.

That irrelevance is already showing itself in the negative reactions to the next console generation, because the industry is failing not just women and minorities, it’s failing gamers as a whole right now. There’s a reason entire consoles are being Kickstarted into existence, and why developers are circumventing traditional publishers to get their games made and distributed. The publishing money wants to stay in the hands of cis white men, and the rest of us aren’t having it.

Enjoy your bubble.

Saturday, May 11, 2013

katt3985:

amydentata:

purrversatility:

witstream:

Nick Offerman Reads Tweets From Young Female Celebrities, Vol. 8

Gendering binary lessons

“This is humorous because we have rules about how you’re allowed to behave and will make fun of you if you break them.”

I don’t think that that is why its funny. I think it has a lot more to do with the fact that the guy just stops and recites these random ass tweets, almost like he is some sort of human twitter client. I mean, just imagine a construction site where every 30 seconds someone has to stop what they are doing to recite a random tweet.

No. Let me tell you as a comedian, there is a specific reason they chose a guy with a beard to read tweets from “young female celebrities”. The individual tweets themselves are selected for specific reasons, too. This is about a contrast between gender stereotypes that is played for laughs.

1. Guys are considered Serious, the ones who do the Real Work, while young girls are considered frivolous and shallow (“…stare at pictures of yogurt.” Yogurt, BTW, is also inexplicably gendered in the media).

2. Guys are considered tough, girls are considered weak. (“I feel vulnerable after a nap.”) The beard is actually crucial on this one, because it’s used as a symbol of ruggedness.

3. In the same vein, guys are supposed to like “tough” things, girls are supposed to like fluffy things. (“Nothing better than puppy cuddles”)

4. Guys are expected to have deep voices. When they do anything in a way that “sounds like a girl” it’s considered funny and emasculating, because femininity is coded as inferior. (“when I sneeze I sound like Snow White”)

Etc. Etc. Etc.

This sketch would not have been approved for airing if he just read random tweets. Guaranteed. The gag here is the intentional contrast between Burly Dudes and Petite Young Women. The contrast of archetypes is the point of the sketch, it’s the very root of the gag.

Comedy can be used to call into question the things we take for granted. It brings down people’s defenses and can get them to see another point of view. It can be used other ways as well. This sketch is a great example of how comedy can be used to point out ridiculous dichotomies of social order—in order to reinforce them instead of question them.

Friday, March 29, 2013

Pitfalls of the Industry

Life is like a hurricane. Here in. Game dev. Sexists, neckbeards, threats of rape. It’s some. Bullshit.

Might deny privilege, assault some women! DOUCHEBROS, WOO-OO!

Every day they’re out there whining. DOUCHEBROS, WOO-OO!

Males making spaces unsafe. DOUCHEBROS, WOO-OO!
 
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