Saturday, November 23, 2013

Clinging to the Wreckage of Spec Ops: The Line

The following is a mashup of two articles: Jerry Saltz’ review of “Concordia, Concordia”, an installation by Thomas Hirschhorn, and IGN’s review of “Spec Ops: The Line”, a video game by 2K Games.

Think of the apocalyptic final scene in Zabriskie Point, where the blown-up remnants of an exploded home fill the optic field from edge to edge. Now picture it in 3-D. This isn’t a good thing for Captain Martin Walker, our intrepid hero whose will weakens with every enemy encounter. He transforms from a cheesy cliché to someone you sympathize with, and then develops into something despicable. How he gets there isn’t up to you — what it ultimately means, though, is entirely your call. Put that idea together with Francis Bacon’s flayed popes, and you’ve got a sense of Concordia, Concordia: a tour de force, intransigently denying and almost suicidal, a structured form of chaos and annihilation.

In 2005, I concocted the phrase “Clusterfuck Aesthetics” to describe the massive agglomerations and constructions of found and made stuff, the sprawling ­Dada-inflected sculptural termite mounds, material madhouses, and visually discombobulating Gesamtkunstwerks, or “total artworks,” that were and are proliferating in galleries. While the inconsistent combat isn’t ideal, the gameplay does a great job of facilitating that narrative between intense encounters. Hirschhorn is the living master of this testosterone-driven form, following in the footsteps of the great Kurt Schwitters, Joseph Beuys, Robert Smithson, Eva Hesse, and Judy Pfaff.

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Wednesday, January 23, 2013
"Dirt Nap"
Created using 3D scans of real people and objects released under Creative Commons license.

"Dirt Nap"

Created using 3D scans of real people and objects released under Creative Commons license.

Tuesday, January 15, 2013

Readymade: Settling the Art Debate with Ultimate Wisdom

Readymade

“What is art?”

Some people think this question will never have a conclusive answer. Some people think it is an ongoing debate. Some people think the answer is based on subjective opinion. These people are wrong.

Don’t fret, dear consumer. While the art world may be confusing, obtuse, and snobbish to a lowly outsider such as yourself, I have distilled the essence of Truth itself into a short game-like experience that you may now enjoy. If you don’t enjoy it, then you have failed to grasp my intent as an artist and should feel ashamed of yourself.

Awkward Google Drive Download Links:

Mac | PC*

Hardware Requirements:

  • A 3D card that doesn’t totally suck
  • Metric gigashits of RAM
  • Impeccable taste


* Navigate to File > Download, because Google Drive is weird and thinks direct download links are too Web 1.0

Known Issues (v1.0)

  • The Mac version sometimes doesn’t change screen resolution correctly in fullscreen mode, which it uses by default. Hold Option when starting the app to change this, if you so desire.
  • Older computers and those without 3D cards won’t have a good experience and may crash. This game uses unoptimized 3D models generated by point-clouds. In layman’s terms, that means itwastesuses a lot of 3D processing power and RAM.

Licensing Information

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

That means you can distribute and remix this work freely, as long as you credit the author (“Amy Dentata” and/or “Patchwork Doll”), don’t use it for commercial purpose, and share your derivative work under the same or similar license.

(original post)

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Monday, January 14, 2013
Holding On


This image was inspired by my feelings of being weathered and beaten by my recovery efforts, but still holding onto it all for something worthwhile. Through my hard work, my inner child lives on.
The way this image came into being is a bit unusual […]


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Holding On

This image was inspired by my feelings of being weathered and beaten by my recovery efforts, but still holding onto it all for something worthwhile. Through my hard work, my inner child lives on.

The way this image came into being is a bit unusual […]

View Post

shared via WordPress.com

Saturday, September 1, 2012
Oh, nice, people are posting my stuff without giving credit!
Here’s the source. Check out my other comics there too if you like. I need to update my dA stuff, haven’t touched it in forever. I should probably just rebrand it and post it on my blog.

Oh, nice, people are posting my stuff without giving credit!

Here’s the source. Check out my other comics there too if you like. I need to update my dA stuff, haven’t touched it in forever. I should probably just rebrand it and post it on my blog.

(Source: transenoughblog)

Monday, July 9, 2012

w4m: YOU - a mannequin ME - a starving artist

If anyone has a spare mannequin or mannequin parts lying around, I’d love to take them off your hands for the sake of art. SF/Bay Area.

Serious inquiries preferred, giggly but committed inquiries also accepted.

(BTW, yes, I am already on Freecycle. Covering all my bases.)

Monday, February 27, 2012 Friday, February 24, 2012

theartofanimation:

Daniel Vendrell Oduber

Imma reblog this cuz… well, do I need to explain?

Monday, February 20, 2012
mini-mal-me:

David Shrigley - I’m dead (2011)

TAKE THAT, SCHRÖDINGER!

mini-mal-me:

David Shrigley - I’m dead (2011)

TAKE THAT, SCHRÖDINGER!